There are two ways of accessing the voicetracker interface, via
the RDLogEdit or RDAirPlay module. To access it using RDLogEdit,
start the RDLogEdit module, highlight the desired log and touch the
VoiceTracker
button, opening
the VoiceTracker dialog. Using RDAirPlay, touch the
Voice Tracker
button to make the
interface appear on the right-hand side, then touch the
Load Log
and select the log to
voicetrack.
Voice Tracker
appear.
This dialog consists of three major parts: the waveform area, the log list and the control buttons.
The waveform area is in the upper center part of the dialog, and consists of four "panes". The upper three display waveform depictions while the fourth contains audition control buttons, an audio meter and various counters. Directly below this is the log list, showing a copy of the currently loaded log. The control buttons occupy the bottom and right-hand edges of the dialog.
When an event is selected in the log list, a graphical depiction of the transition into that event is loaded into the waveform area. If the selected event and its prior event in the log is not a voicetrack or track marker, then the selected event will be displayed in the third pane of the waveform area and the previous event displayed in the first pane. If the selected event or its prior event is a voicetrack or track marker, then voicetrack or marker will be displayed in the second pane of the waveform area.
Once selected, a transition can be auditioned by touching the play
button in the fourth pane of the waveform area. Play will start
from the left-hand edge of the topmost waveform. This start
location can be adjusted by dragging the topmost waveform to the
left or right by means of the mouse or touchscreen. If the
transition type of the selected event is SEGUE, it is also possible
to adjust the degree of audio overlap by dragging the second or
third waveform as well. It's possible to “undo” changes made in
the segue overlap by right-clicking on the waveform and selecting
Undo Segue Changes
from the menu.
To make the overlap permanent,
touch the Save
button. To restore
the transition to its default
state (calculated on the basis of segue markers from the Library)
touch the Do Over
button.
The transition type can be changed by
right-clicking on an event and selecting the desired transition
type from the menu.
It is possible to insert a new voicetrack marker by selecting the
desired location in the log list and touching the
Insert Track
button. An existing voicetrack marker can likewise by deleted by
selecting it in the log list and touching the
Delete Track
button.
It is possible to move directly to the next or previous voicetrack
marker simply by touching the
Next Track
or
Previous Track
buttons,
respectively.
Once the desired voicetrack marker has been selected, the process of recording a voicetrack consists of four steps, each initiated by one of the four square control buttons in the upper right-hand corner of the dialog.
To begin, touch the topmost
Start
button. This will cause the
audio in the topmost pane to begin playing, with a cursor to show
playback position. To begin the actual
recording, touch the Record
button.
To start the following event (in the third pane), touch the second
Start
button. Finally, to stop recording, touch
the Save
button.
The record process can be
canceled at any time by touching the
Abort
button, restoring the
transition to its default state. It is also possible to undo a
completed voicetrack by touching the
Do Over
button.
Once completed, the segue overlaps into and out of a voicetrack can be adjusted in the same manner as for simple transitions –i.e. by dragging the appropriate waveforms with the mouse.
It is possible to adjust the audio fade levels applied during transitions by means of rubber bands on the waveform displays. These are green lines with small square targets. To adjust a rubber band, use the mouse to grab one of the targets and drag it to the desired location.
In addition to recording in realtime, it's possible to import a
voicetrack directly from an audio file. To do so, select the
desired voicetrack marker and then touch the
Import
button to open
the Import/Export Audio dialog. (For more
information on using the Import/Export Audio dialog, see Section
3.1.0 Importing Audio from a File). Once imported, the voicetrack
can be manipulated in the same manner as those that were directly
recorded.
If the event following a voicetrack has its Talk Time markers set,
it is possible to set the transition so that the end of the
voicetrack automatically aligns with the end of the Talk Time
(commonly referred to as hitting the post). To do this, simply
touch the Hit Post
button.